Final program(s)
I'm fairly sure that, for my "final product", I'll want to produce both a complex game program and a complex "practical" program.
I already have a good concept for the complex game program- Naval Duels, as briefly mentione din a previous post. (Still looking for ideas on the latter)
It involves seven ship classes (Frigate, Destroyer, Cruiser, Battleship, Submarine, Aircraft Carrier, (carrier-based) Fighter).
Note: These are not represented as classes or objects *within Python*, at least not yet, the word is beign used as a general term here.
The game invovles the order in which they "fire", each ship's targeting priorities, and the %age chance of hitting/killing a ship of that class.
I've had this concept for a while,. so the rules/mechanisms are fairly well thought out; b ut I only recently thought of coding this in Python.
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